Computer and Video Games

Results: 221



#Item
71Reset button / Personal digital assistant / Computer hardware / Computing / Technology / Password / Video game design / PalmPilot

Importing Games from ScoreKeeper into TurboStats 1. Score game on ScoreKeeper Creating Games in TurboStats to Score in ScoreKeeper Follow these steps if you created a team on the PC and want to send that lineup to the Pa

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Source URL: www.turbostats.com

Language: English - Date: 2008-03-15 02:21:01
72Communication design / Instructional design / Learning / Pedagogy / E-learning / Chamberlin / Education / Educational psychology / Educational technology

Barbara Chamberlin, Ph.D. Professor and Games Designer New Mexico State University Learning Games Lab Barbara has a unique job: she plays computer and video games and actively

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Source URL: www.fredrogerscenter.org

Language: English - Date: 2014-04-01 14:47:36
73Nintendo / Computer hardware / Touch! Generations / Power Architecture / Wii / History of video games

T OUCH Cyber Wellness and Sports (TC&S) advocates a healthy outlook towards the internet and computer gaming. Much of their work has been focusing on using technology in a positive and responsible manner. Happenings

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Source URL: www.planetcrush.org

Language: English - Date: 2008-10-12 14:10:09
74Censorship / Censorship in Australia / Australian Classification Board / Video game content rating system

Classification (Publications, Films and Computer Games) (Approval of Classification Tools) Guidelines 2014 1 Classification (Publications, Films and Computer Games) (Approval of Classification Tools) Guidelines 2014

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Source URL: www.classification.gov.au

Language: English - Date: 2015-03-25 19:32:13
75Censorship / Censorship in Australia / Australian Classification Board / Video game content rating system

Classification (Publications, Films and Computer Games) (Approval of Classification Tools) Guidelines 2014

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Source URL: www.classification.gov.au

Language: English - Date: 2015-03-25 19:32:13
76Contract law / Computing / Xbox Live / Power Architecture / Warranty / Xbox / Kinect / Implied warranty / Xbox Live Marketplace / Xbox 360 / Computer hardware / History of video games

OUTSIDE Back Cover WARNING Before playing this game, read the Xbox 360® console instructions, Xbox 360 Kinect™ Sensor manual, and any other peripheral manuals for important safety and health information. Keep all

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Source URL: download.microsoft.com

Language: English - Date: 2012-06-05 14:50:37
77Nintendo Entertainment System hardware clones / Open source video games / PlayPower / Nintendo Entertainment System / Educational software / Family BASIC / Home computer / E-learning / Video game / Games / Application software / Digital media

Playpower: Radically Affordable Computer-Aided Learning with $12 TV-Computers† Derek Lomas, Jeremy Douglass, Daniel Rehn Center for Research in Computers and the Arts University of California, San Diego

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Source URL: jeremydouglass.com

Language: English - Date: 2008-10-13 15:11:54
78Planning Domain Definition Language / Non-player character / Interactive storytelling / Artificial intelligence / Gaming / Games / Human behavior / Video game development / Dispute resolution / Mediation

Gameplay as On-Line Mediation Search Justus Robertson and R. Michael Young Liquid Narrative Group Department of Computer Science North Carolina State University Raleigh, NC 27695

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Source URL: www.exag.org

Language: English - Date: 2014-08-29 15:44:16
79Information technology / Digital media / Internet café / Development / Digital technology / Internet / Information and communication technologies for development / Online game / Video game culture / Technology / Virtual reality / Communication

Paper[removed]Computer Games in the Developing World: The Value of Non-Instrumental Engagement with

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Source URL: dub.washington.edu

Language: English - Date: 2010-01-30 19:03:55
80Leisure / Groupware / Human–computer interaction / Multimodal interaction / Computer-supported cooperative work / Board game / Video game genres / Chess / Real-time strategy / Games / Human behavior / Collaboration

Action-Based Communication in High Speed Games ABSTRACT Multiplayer games provide a setting for social interaction and demand a high level of coordination, both cooperative and competitive. Yet there is often very little

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Source URL: hci.usask.ca

Language: English - Date: 2013-04-09 11:43:49
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